package pack.characters;

import com.jme.scene.Node;
import com.jmex.physics.PhysicsSpace;

public class Arvore extends Entity 
{
	public Arvore(final PhysicsSpace physicsSpace, final String modelString, final String textureString, final String textureString2, final float scale) 
	{
		super(physicsSpace, modelString, textureString, textureString2, scale, false);	
	}
}
